AoeStats
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Nomad

507293776Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wu · Türkiye
756
+13
🇩🇪 Britons · Germany
742
+14
🇨🇳 Vietnamese · China
736
+14
🇫🇷 Huns · France
729
+14
🇨🇱 Koreans · Chile
698
-14
🇨🇱 Persians · Chile
694
-14
🇲🇽 Lithuanians · Mexico
687
-14
🇺🇸 Mongols · United States
682
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,226 15:11 21:53 38:36 ⚔ Fish Boom into Archers
19 807 14:18 25:55 — ⚔ Fish Boom into Archers
17 707 14:09 22:15 — ⛏ Fish Boom FC
15 613 18:55 24:36 — ⛏ Fish Boom FC
13 549 19:15 23:33 — ⚔ Fish Boom FC into Scouts
11 460 16:14 30:58 — ⛏ Fish Boom FC
11 464 20:16 26:04 — ⚔ Fish Boom into M@A
10 429 14:00 21:29 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,075 14,210 4,360 2,160 25,805 29,199
10,150 9,770 4,800 1,000 25,720 31,783
7,900 8,285 3,385 2,180 21,750 23,512
6,635 6,700 2,930 2,150 18,415 21,908
8,525 5,655 2,175 1,985 18,340 21,730
5,950 7,545 2,135 1,600 17,230 20,279
6,075 6,135 1,060 1,625 14,895 18,390
5,320 5,325 1,105 950 12,700 16,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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