AoeStats
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Arena

506797854Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 62m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Teutons · Indonesia
853
+12
🇨🇳 Khmer · China
772
+15
🇮🇩 Persians · Indonesia
737
+17
🇮🇳 Goths · India
719
+18
🇨🇦 Khmer · Canada
774
-16
🇩🇪 Malay · Germany
768
-16
🇲🇽 Mongols · Mexico
750
-15
🇲🇽 Huns · Mexico
745
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,801 11:09 18:44 32:39 ⛏ Fast Castle
22 1,349 12:36 16:42 34:10 ⛏ Fast Castle
18 1,138 10:19 21:14 37:56
18 1,110 11:58 19:10 36:01 ⛏ Fast Castle
18 1,098 13:11 18:18 30:38 ⛏ Fast Castle
16 1,013 12:26 16:54 30:43 ⛏ Fast Castle
12 783 13:16 20:49 33:37 ⛏ Fast Castle
9 585 12:52 20:48 40:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,845 28,680 17,490 5,460 88,475 128,929
32,735 17,280 18,640 5,430 74,085 86,044
39,170 11,745 18,630 3,450 72,995 83,261
35,170 11,795 17,715 2,950 67,630 78,682
29,965 12,105 14,935 5,895 62,900 64,905
16,420 20,145 13,850 2,900 53,315 53,998
20,550 16,520 10,730 1,530 49,330 58,926
20,725 15,690 10,325 1,700 48,440 65,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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