AoeStats
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Black Forest

506609091Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 22m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Celts · Russia
729
+18
🇫🇷 Teutons · France
729
+18
🇨🇦 Maya · Canada
708
+19
🇻🇳 Maya · Vietnam
616
+22
857
-23
🇩🇪 Persians · Germany
801
-21
🇫🇷 Franks · France
754
-19
🇪🇸 Celts · Spain
648
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 730 12:24 18:07 — ⛏ Fast Castle
21 461 11:55 20:29 — ⛏ Fast Castle
20 439 14:35 — —
19 427 12:19 — — ⛏ Fast Castle
16 361 15:32 — —
15 326 11:40 18:06 — ⛏ Fast Castle
13 298 14:57 18:40 — ⛏ Fast Castle
10 223 14:00 20:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,925 2,370 500 850 7,645 8,257
3,825 2,904 250 360 7,339 7,653
3,375 3,681 50 215 7,321 8,767
3,750 2,637 250 100 6,737 8,436
3,025 3,268 50 60 6,403 8,074
2,780 2,388 835 0 6,003 6,817
3,300 2,174 250 225 5,949 7,974
2,925 2,439 250 165 5,779 6,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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