AoeStats
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Highland

506603431Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 35m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Dravidians · Ecuador
954
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935
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🇮🇳 Celts · India
929
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🇨🇳 Franks · China
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🇩🇪 Cumans · Germany
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🇫🇷 Romans · France
803
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,012 11:19 19:02 — ⛏ Fish Boom FC
35 1,232 10:53 16:54 28:49 ⛏ Fish Boom FC into Fire Galleys
26 920 12:06 16:45 — ⚔ FC into Archers
25 874 11:23 24:31 — ⛏ Fast Castle
22 800 11:25 14:43 30:31 ⛏ Fast Castle
20 722 12:41 29:15 — ⚔ M@A into Skirms
18 629 11:48 19:51 34:08 ⛏ Fish Boom FC
12 416 11:48 16:18 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
22,665 10,184 6,355 1,600 40,804 45,486
18,085 14,175 7,710 300 40,270 41,968
14,875 11,121 4,960 845 31,801 33,904
11,025 7,455 3,995 1,600 24,075 26,443
5,775 9,367 3,095 850 19,087 20,447
7,820 7,045 2,120 750 17,735 20,502
6,770 5,938 1,570 1,145 15,423 19,154
5,845 5,688 1,375 470 13,378 15,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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