AoeStats
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Hill Fort

506425474Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
843
+9
🇩🇪 Turks · Germany
789
+11
🇨🇳 Britons · China
767
+12
615
+17
🇧🇷 Franks · Brazil
721
-14
🇺🇸 Persians · United States
691
-13
🇹🇷 Britons · Türkiye
671
-12
🇷🇺 Franks · Russia
620
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,679 12:00 19:09 37:41 ⛏ Fast Castle
21 1,349 10:21 20:16 42:59 ⛏ Fast Castle
20 1,291 10:26 24:38 43:03 ⛏ Fast Castle
17 1,101 9:20 18:17 37:59 ⛏ Fast Castle
13 860 16:14 23:03 41:25 ⛏ Fast Castle
13 853 12:53 19:06 40:01 ⛏ Fast Castle
12 740 13:30 23:28 38:39 ⛏ Fast Castle
9 547 14:23 18:32 45:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,110 12,322 28,345 4,570 82,347 95,454
24,865 20,090 18,285 2,150 65,390 71,298
29,020 15,630 14,115 3,095 61,860 71,400
26,615 9,150 21,950 2,050 59,765 64,012
19,800 21,975 11,485 4,500 57,760 79,725
25,645 15,890 9,060 2,255 52,850 71,000
18,490 8,320 8,200 4,185 39,195 45,087
9,325 8,375 6,625 850 25,175 41,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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