AoeStats
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Nomad

506374856Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 53m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
808
+17
🇨🇳 Magyars · China
789
+18
🇨🇳 Persians · China
777
+18
🇩🇪 Byzantines · Germany
752
+19
🇹🇷 Turks · Türkiye
873
-19
🇨🇳 Huns · China
873
-20
🇹🇼 Vietnamese · Taiwan
813
-18
🇨🇳 Goths · China
761
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,263 18:07 40:13 50:04 ⚔ Fish Boom into Scouts
23 1,229 14:42 31:47 46:42 ⚔ Fish Boom into Scouts into Archers
16 875 17:26 24:52 — ⛏ Fish Boom FC
16 837 15:23 27:23 — ⛏ Fish Boom
15 809 16:23 25:57 37:19 ⚔ Fish Boom into Scouts
13 688 16:25 24:54 43:42 ⛏ Fish Boom FC
11 592 17:13 26:41 36:08 ⛏ Fish Boom FC
10 531 15:33 29:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,270 9,105 12,005 3,125 54,505 61,315
15,425 14,635 7,535 2,715 40,310 42,214
18,260 7,960 10,665 2,250 39,135 48,371
16,100 12,960 5,115 2,250 36,425 37,701
11,510 7,850 6,145 2,625 28,130 30,505
12,025 11,400 2,375 2,285 28,085 40,032
8,585 4,685 250 415 13,935 15,204
3,175 3,980 760 100 8,015 11,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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