AoeStats
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Highland

506347228Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
823
+15
🇹🇷 Lithuanians · Türkiye
779
+16
🇩🇪 Franks · Germany
737
+18
🇳🇱 Hindustanis · Netherlands
731
+19
🇭🇰 Spanish · Hong Kong SAR China
810
-18
🇨🇳 Turks · China
786
-17
🇹🇷 Teutons · Türkiye
783
-17
🇨🇳 Persians · China
772
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 202 — — —
27 148 — — —
20 109 — — —
19 107 — — —
19 104 — — —
12 67 — — —
11 63 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 275 0 0 825 848
550 201 50 0 801 646
500 225 50 0 775 653
450 225 0 0 675 739
500 125 0 0 625 710
250 0 0 0 250 404
200 0 0 0 200 355
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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