AoeStats
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Nomad

506334471Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 59m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
861
+10
🇻🇳 Huns · Vietnam
848
+11
🇻🇳 Mongols · Vietnam
679
+18
🇸🇬 Huns · Singapore
659
+17
🇨🇳 Burgundians · China
764
-16
🇩🇪 Turks · Germany
752
-15
🇧🇬 Persians · Bulgaria
694
-21
🇨🇿 Wu · Czechia
674
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,372 18:13 21:42 32:42 ⛏ Fish Boom FC
20 1,213 16:40 24:09 42:48 ⚔ Fish Boom into Archers FC
19 1,161 14:18 25:24 41:19 ⚔ Fish Boom into Scouts
19 1,118 18:41 36:45 51:29 ⚔ Towers into Fish Boom
18 1,067 16:18 31:25 49:42 ⛏ Fish Boom FC
16 926 17:06 22:37 45:54 ⚔ Fish Boom FC into Scouts
15 893 15:51 25:38 32:05 ⛏ Fish Boom FC into Fast Imp
10 594 18:56 28:36 46:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,475 19,805 12,195 2,015 51,490 66,934
16,990 14,590 14,130 5,155 50,865 55,354
14,665 22,403 6,330 2,080 45,478 53,427
19,600 12,240 10,225 1,970 44,035 58,088
17,080 11,325 8,970 3,750 41,125 59,339
16,300 12,776 9,905 1,335 40,316 52,403
17,800 9,775 5,100 2,150 34,825 45,147
10,420 10,190 5,315 1,800 27,725 31,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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