AoeStats
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Nomad

506200064Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 72m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
818
+16
🇭🇰 Lithuanians · Hong Kong SAR China
816
+16
🇨🇦 Byzantines · Canada
796
+17
🇮🇳 Magyars · India
734
+19
🇦🇷 Magyars · Argentina
927
-22
🇧🇷 Britons · Brazil
790
-16
🇩🇪 Persians · Germany
767
-15
🇺🇸 Bohemians · United States
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,850 24:11 28:14 45:00 ⛏ Fish Boom FC
20 1,444 18:19 26:49 43:09 ⚔ Fish Boom into Scouts
19 1,385 15:52 23:44 45:21 ⛏ Fish Boom FC
19 1,375 17:31 32:47 56:08 ⚔ Fish Boom into M@A into Archers
18 1,285 13:25 26:32 39:58 ⚔ Archer Rush
15 1,056 16:59 21:23 — ⛏ Fish Boom FC
15 1,087 16:57 24:33 42:23 ⛏ Fish Boom FC
10 728 16:18 26:25 48:41 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,160 23,270 32,000 3,540 100,970 120,211
36,285 14,540 20,990 6,250 78,065 90,392
25,105 21,885 16,880 5,150 69,020 87,139
20,245 21,658 8,680 2,080 52,663 58,660
26,520 12,036 9,475 2,650 50,681 55,311
21,135 16,987 7,890 2,995 49,007 53,478
12,915 14,290 8,160 2,650 38,015 41,347
5,150 6,561 2,085 2,955 16,751 22,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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