AoeStats
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MegaRandom

506094394Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 60m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
786
+17
🇹🇷 Burmese · Türkiye
736
+19
🇦🇺 Tatars · Australia
667
+22
🇹🇷 Poles · Türkiye
465
+28
🇵🇱 Lithuanians · Poland
842
-22
🇩🇪 Japanese · Germany
811
-22
🇨🇱 Georgians · Chile
794
-22
🇬🇧 Saracens · United Kingdom
750
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 1,973 9:38 14:38 29:55 ⛏ Fast Castle
25 1,519 9:43 17:57 56:52 ⛏ Fast Castle
23 1,415 9:25 16:52 32:36 ⛏ Fast Castle
20 1,237 11:00 17:39 32:10 ⛏ Fast Castle
19 1,139 10:37 20:50 32:34 ⛏ Fast Castle
19 1,135 10:54 20:31 37:26 ⛏ Fast Castle
18 1,112 8:29 19:33 30:59 ⛏ Fast Castle
16 988 11:22 25:33 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,230 34,340 43,540 7,600 152,710 159,487
21,920 26,171 22,325 4,650 75,066 82,518
32,355 19,078 12,670 4,590 68,693 80,350
33,810 17,435 12,785 2,800 66,830 68,803
20,280 21,675 20,670 3,965 66,590 79,216
20,320 14,616 8,470 5,585 48,991 52,041
14,280 6,875 9,230 5,585 35,970 38,357
14,505 10,737 6,920 3,420 35,582 41,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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