AoeStats
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Black Forest

505899913Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 62m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Wu · Kazakhstan
886
+16
🇧🇪 Mongols · Belgium
882
+16
🇮🇹 Maya · Italy
863
+17
🇮🇹 Romans · Italy
849
+17
🇬🇦 Bohemians · Gabon
906
-19
🇫🇷 Malians · France
901
-17
🇹🇼 Britons · Taiwan
878
-16
🇩🇪 Burmese · Germany
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,985 11:43 15:48 34:17 ⛏ Fast Castle
30 1,870 11:20 16:11 30:39 ⛏ Fish Boom FC
19 1,189 12:11 18:07 32:34 ⛏ Fast Castle
19 1,185 13:58 20:58 34:34 ⛏ Fast Castle
19 1,149 10:48 20:15 34:29 ⛏ Fast Castle
15 930 10:10 19:35 32:33 ⛏ Fish Boom FC
12 767 13:39 25:39 41:26 ⛏ Fast Castle
12 724 14:31 19:22 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,895 31,440 33,155 3,550 96,040 116,975
33,140 34,225 16,815 4,350 88,530 92,910
22,510 31,825 28,610 3,600 86,545 115,594
14,420 30,600 21,730 5,450 72,200 99,500
X
31,850 23,988 11,200 2,415 69,453 99,101
21,180 24,219 12,960 3,960 62,319 65,752
27,905 15,285 15,340 2,480 61,010 62,547
8,250 16,201 8,520 3,125 36,096 39,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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