AoeStats
← Mike Hawks Harry

Black Forest

510165441Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 60m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
1469
+18
🇦🇹 Britons · Austria
1437
+19
🇦🇹 Romans · Austria
1386
+21
🇹🇷 Mongols · Türkiye
1518
-20
🇹🇷 Japanese · Türkiye
1517
-20
🇹🇷 Bohemians · Türkiye
1473
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 3,916 10:46 15:04 34:39 ⚔ FC into Archers
51 3,094 10:49 16:30 37:03 ⛏ Fast Castle
47 2,874 10:59 19:10 33:55 ⚔ M@A Rush
39 2,355 10:23 14:22 36:00 ⛏ Fast Castle
38 2,314 10:55 25:34 36:24 ⚔ Archer Rush
36 2,194 8:59 19:41 34:31 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
45,900 34,668 28,555 6,580 115,703 119,571
46,740 27,160 15,675 3,550 93,125 107,337
35,150 32,635 10,040 8,090 85,915 100,175
21,725 30,950 19,640 3,165 75,480 92,098
21,185 27,699 8,280 3,065 60,229 65,981
10,700 18,295 15,490 3,595 48,080 53,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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