AoeStats
← Changretta

MegaRandom

506161606Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 19m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇦 Persians · Gabon
888
+12
846
+14
🇪🇸 Hindustanis · Spain
829
+14
🇨🇴 Khmer · Colombia
794
+16
🇫🇷 Burmese · France
921
-19
🇵🇪 Britons · Peru
778
-13
🇦🇷 Persians · Argentina
743
-12
🇦🇷 Celts · Argentina
738
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,272 9:38 — — ⚔ Scout Rush
28 537 8:58 15:25 — ⛏ Fast Castle
22 421 9:46 15:51 — ⛏ Fast Castle
22 421 11:25 — —
21 405 11:10 — — ⛏ Fast Castle
17 334 10:39 14:48 — ⛏ Fast Castle
17 320 10:12 — — ⛏ Fast Castle
13 261 11:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,500 2,645 700 650 10,495 11,456
5,650 2,612 250 425 8,937 11,045
4,185 3,005 650 360 8,200 9,206
4,590 3,245 250 0 8,085 9,564
3,990 3,854 50 105 7,999 11,700
3,650 1,620 390 5 5,665 6,708
2,840 1,945 0 165 4,950 7,190
2,850 1,600 250 0 4,700 7,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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