AoeStats
← Changretta

Nomad

505720549Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 100m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
733
+16
🇬🇧 Berbers · United Kingdom
720
+18
🇦🇷 Huns · Argentina
744
-17
🇦🇷 Celts · Argentina
739
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,807 14:23 23:54 36:33 ⛏ Fish Boom FC
13 1,335 15:08 24:24 40:10 ⛏ Fish Boom FC
12 1,169 15:02 22:17 33:27 ⛏ Fish Boom FC
11 1,147 16:18 29:42 53:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,580 34,015 25,900 4,205 105,700 146,494
33,535 15,629 15,890 2,535 67,589 75,617
23,810 24,955 7,100 3,945 59,810 76,847
19,640 11,070 12,735 2,240 45,685 54,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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