AoeStats
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Nomad

508916797Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 45m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
840
+14
🇪🇨 Gurjaras · Ecuador
785
+16
🇨🇴 Huns · Colombia
773
+16
🇹🇷 Wu · Türkiye
844
-18
🇹🇼 Mongols · Taiwan
754
-14
🇮🇳 Bengalis · India
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,030 16:00 30:53 36:01 ⛏ Fish Boom into Galleys FC
16 735 15:38 26:11 — ⛏ Fast Castle
15 683 17:35 25:18 29:38 ⛏ Fish Boom FC into Fast Imp
14 657 19:15 26:56 40:07 ⛏ Fish Boom
13 599 13:59 22:23 — ⛏ Fish Boom FC
9 399 15:21 23:20 37:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,710 13,961 10,150 1,600 49,421 51,842
15,010 9,265 8,235 4,950 37,460 42,732
9,465 10,982 5,885 1,265 27,597 30,419
8,760 7,707 3,465 1,095 21,027 23,120
9,645 5,753 1,735 3,550 20,683 26,030
6,225 8,243 3,320 1,225 19,013 28,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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