AoeStats
← AiM | Walter Quiver

Lombardia

510246883Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 65m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,725 9:26 23:50 57:14 ⚔ Scout Rush
56 3,683 7:27 24:47 49:31 ⚔ Scout Rush
55 3,596 8:52 22:12 40:28 ⚔ Scout Rush
53 3,475 8:46 21:12 35:57 ⚔ Scout Rush
40 2,626 9:17 24:48 48:45 ⚔ Scout Rush
36 2,362 8:50 20:30 44:05 ⚔ Champi Rush
35 2,261 8:57 22:01 40:09 ⚔ Scout Rush
35 2,304 11:51 17:55 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,090 32,184 40,425 5,675 114,374 134,898
44,565 37,588 28,250 1,555 111,958 115,594
54,825 30,527 21,720 1,930 109,002 120,838
52,130 26,092 21,035 3,445 102,702 105,731
57,000 21,043 16,080 6,495 100,618 109,673
49,380 19,056 29,370 2,700 100,506 108,339
20,150 25,824 22,160 825 68,959 69,981
33,605 20,924 10,595 950 66,074 74,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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