AoeStats
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Highland

504840423Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
787
+13
🇩🇪 Britons · Germany
735
+15
🇩🇪 Goths · Germany
732
+16
🇩🇪 Lithuanians · Germany
718
+16
🇸🇪 Britons · Sweden
908
-22
🇸🇪 Saracens · Sweden
688
-14
🇸🇪 Persians · Sweden
675
-13
🇸🇪 Bohemians · Sweden
627
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,715 15:15 23:14 41:54
30 1,542 13:46 19:22 45:11 ⛏ Fast Castle
19 992 11:30 26:51 38:35 ⚔ Archer Rush
17 906 11:35 20:23 37:14 ⛏ Fast Castle
17 868 12:33 20:03 44:18 ⛏ Fast Castle
16 814 14:34 25:44 33:58 ⛏ Fast Castle
11 553 13:35 21:45 44:32 ⛏ Fast Castle
11 589 15:20 20:23 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,510 20,479 8,715 750 61,454 62,408
20,285 20,110 8,785 3,655 52,835 57,590
12,660 17,885 11,075 2,995 44,615 51,812
16,740 16,855 7,010 2,580 43,185 56,530
16,820 11,285 12,545 1,500 42,150 51,037
18,940 14,205 6,210 2,350 41,705 43,382
14,795 12,471 5,615 2,995 35,876 45,657
11,965 8,715 4,765 1,860 27,305 31,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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