AoeStats
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MegaRandom

504819501Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
921
+7
🇸🇪 Franks · Sweden
684
+15
🇸🇪 Teutons · Sweden
670
+16
🇸🇪 Bohemians · Sweden
619
+17
🇮🇪 Persians · Ireland
679
-14
🇨🇿 Inca · Czechia
676
-14
🇺🇸 Romans · United States
669
-14
🇹🇷 Spanish · Türkiye
653
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,663 13:08 24:11 — ⚔ Drush into Skirms
27 1,302 15:16 36:22 43:29 ⚔ M@A Rush
26 1,246 9:53 15:47 34:33 ⛏ Fast Castle
25 1,191 12:02 16:23 38:43 ⛏ Fast Castle
22 1,057 12:34 24:39 — ⚔ Scout Rush
12 562 10:29 20:37 38:48 ⛏ Fast Castle
10 476 14:09 23:28 40:53 ⛏ Fast Castle
9 428 27:29 34:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,100 13,593 10,975 1,275 52,943 64,757
16,030 11,345 6,990 1,275 35,640 38,411
17,125 9,125 5,775 3,080 35,105 41,621
11,085 9,385 10,700 950 32,120 35,659
15,860 11,350 3,920 755 31,885 42,511
11,555 7,820 2,310 1,075 22,760 24,247
11,525 5,591 3,210 1,760 22,086 22,892
6,800 7,910 1,100 700 16,510 18,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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