AoeStats
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Black Forest

504291768Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 52m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
566
+21
🇺🇸 Bohemians · United States
551
+21
🇲🇽 Britons · Mexico
528
+22
🇸🇪 Saracens · Sweden
707
-23
🇸🇪 Persians · Sweden
692
-22
🇸🇪 Bohemians · Sweden
616
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 1,557 14:57 25:49 40:13 ⚔ Skirmisher Rush
17 894 13:22 18:52 33:32 ⛏ Fast Castle
15 795 9:42 21:48 35:13
14 735 10:47 20:08 29:18 ⛏ Fast Castle
10 504 14:02 21:58 38:33 ⛏ Fast Castle
9 456 13:03 29:13 51:50

Resources

Player Food Wood Gold Stone Spent Collected
18,040 19,252 13,560 3,625 54,477 62,310
22,440 15,863 12,420 3,300 54,023 60,882
20,315 16,026 9,090 2,200 47,631 48,321
15,170 11,395 10,725 2,800 40,090 44,570
16,420 11,325 8,630 2,275 38,650 41,631
8,785 10,780 4,885 2,435 26,885 28,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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