AoeStats
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Hill Fort

504283869Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 52m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
699
+15
🇭🇺 Britons · Hungary
687
+15
🇹🇷 Maya · Türkiye
656
+17
🇧🇪 Hindustanis · Belgium
619
+18
🇸🇪 Britons · Sweden
727
-20
🇸🇪 Teutons · Sweden
710
-18
🇸🇪 Bohemians · Sweden
630
-14
🇩🇪 Poles · Germany
606
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,760 12:32 22:43 40:24 ⚔ Skirmisher Rush
27 1,397 11:00 22:48 44:00 ⚔ Archer Rush
20 1,070 11:08 18:44 33:25 ⛏ Fast Castle
11 590 13:29 23:43 38:07 ⚔ Fish Boom FC into Archers
11 580 8:22 24:08 37:43 ⛏ Fast Castle
10 541 15:48 23:56 35:52 ⛏ Fast Castle
10 547 12:03 22:06 38:20 ⛏ Fast Castle
9 484 12:21 22:57 44:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,535 11,255 16,590 3,450 70,830 82,946
15,660 22,880 10,390 2,225 51,155 70,835
21,120 13,810 9,480 2,425 46,835 49,318
13,750 17,940 9,800 3,650 45,140 56,840
18,635 14,426 6,215 2,465 41,741 51,962
16,245 12,720 9,760 1,995 40,720 53,542
17,535 12,005 6,180 4,840 40,560 54,344
12,495 12,945 6,490 2,425 34,355 43,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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