AoeStats
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MegaRandom

510413890Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 69m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
525
+17
🇺🇸 Teutons · United States
524
+18
🇲🇽 Huns · Mexico
574
-18
🇺🇸 Byzantines · United States
540
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,810 15:18 22:12 40:45 ⛏ Fish Boom FC
34 2,351 14:15 23:37 36:06 ◆ Fire Galleys FC
21 1,474 12:20 23:37 40:01
12 865 13:56 27:48 43:43 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,150 24,650 19,745 3,150 75,695 82,692
21,460 19,080 8,660 2,815 52,015 53,240
19,005 16,625 10,405 3,660 49,695 55,205
16,325 20,405 10,890 1,795 49,415 62,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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