AoeStats
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MegaRandom

509455199Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 81m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
518
+17
🇧🇷 Khmer · Brazil
433
+19
🇺🇸 Khmer · United States
527
-18
🇺🇸 Teutons · United States
526
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,470 15:29 19:46 67:29 ⛏ Fish Boom FC
17 1,355 14:59 18:17 23:23 ◆ FC into Fast Imp
12 953 15:31 29:58 —
12 969 14:05 25:27 56:34

Resources

Player Food Wood Gold Stone Spent Collected
26,330 19,605 16,090 1,800 63,825 79,496
23,040 16,355 13,015 4,725 57,135 58,319
22,485 16,915 12,745 3,150 55,295 62,898
11,240 10,815 3,915 1,525 27,495 33,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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