AoeStats
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MegaRandom

509440719Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 92m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
511
+16
🇺🇸 Teutons · United States
510
+16
🇹🇷 Goths · Türkiye
531
-17
🇲🇽 Bohemians · Mexico
475
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,866 17:57 22:52 50:31 ⛏ Fast Castle
13 1,195 16:03 37:26 54:03
9 801 15:07 32:53 — ⛏ Fish Boom
7 672 15:14 30:47 38:54 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,315 36,025 28,235 1,625 93,200 102,623
27,795 23,205 12,140 2,725 65,865 72,270
10,950 13,140 6,420 1,070 31,580 47,773
7,970 8,150 2,660 875 19,655 21,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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