AoeStats
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MegaRandom

509431119Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 61m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
500
+10
🇺🇸 Khmer · United States
500
+11
🇺🇸 Wu · United States
394
-11
🇩🇪 Byzantines · Germany
361
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 1,036 13:16 22:18 40:59 ⛏ Fast Castle
14 843 12:12 23:37 40:02 ⛏ Fast Castle
12 750 12:35 20:31 35:53 ⚔ Drush FC
6 390 11:32 26:39 38:38

Resources

Player Food Wood Gold Stone Spent Collected
22,215 20,750 13,275 4,350 60,590 70,572
16,540 14,405 11,390 4,605 46,940 57,106
12,950 15,245 12,245 3,560 44,000 50,483
10,415 8,425 5,065 2,175 26,080 32,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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