AoeStats
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MegaRandom

506630128Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 89m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
714
+17
🇧🇷 Chinese · Brazil
689
+18
🇬🇧 Shu · United Kingdom
683
+19
🇫🇷 Mongols · France
681
+19
🇬🇧 Japanese · United Kingdom
754
-19
🇶🇦 Bohemians · Qatar
742
-18
🇨🇳 Vietnamese · China
739
-18
🇨🇳 Hindustanis · China
722
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 2,425 12:45 23:53 33:20 ⛏ Fast Castle
16 1,469 10:11 22:47 38:40 ⛏ Fish Boom FC
16 1,455 13:16 26:20 35:53 ⛏ Fish Boom FC
14 1,285 12:30 21:18 41:46 ⛏ Fish Boom into Galleys FC
13 1,166 15:09 19:44 29:16 ⛏ Fish Boom FC
8 735 11:50 26:49 33:44 ⚔ Archers into Fast Imp
8 712 12:48 28:09 49:23 ⛏ Fish Boom FC
6 500 15:56 31:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,605 48,340 13,605 2,330 97,880 103,965
24,165 32,950 20,275 850 78,240 105,176
24,810 32,324 13,335 4,185 74,654 75,435
12,550 33,365 25,165 3,350 74,430 82,639
37,620 26,555 7,000 2,445 73,620 103,060
13,950 33,660 17,265 4,425 69,300 90,379
19,135 22,550 13,920 4,590 60,195 145,364
6,420 10,280 3,755 2,600 23,055 27,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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