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Hill Fort

506620698Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 108m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
897
+8
🇹🇼 Franks · Taiwan
873
+9
🇿🇦 Inca · South Africa
835
+10
🇨🇴 Teutons · Colombia
668
+17
🇫🇷 Burgundians · France
748
-13
🇬🇧 Slavs · United Kingdom
726
-12
🇨🇳 Chinese · China
707
-11
🇩🇪 Poles · Germany
617
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 2,499 12:25 23:52 36:35 ⛏ Fish Boom FC
22 2,368 16:24 24:29 41:04 ⛏ Fast Castle
20 2,162 12:54 17:26 44:59 ⚔ FC into Champis
18 1,989 12:52 19:41 33:54 ⛏ Fast Castle
17 1,807 13:50 23:06 44:06 ⛏ Fast Castle
14 1,553 15:29 25:18 30:43 ◆ FC into Fast Imp
11 1,202 11:17 16:45 40:35 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
79,775 51,727 47,465 11,380 190,347 218,550
71,530 33,745 65,700 4,200 175,175 234,068
75,575 39,659 26,625 3,950 145,809 148,603
56,990 56,730 23,750 3,600 141,070 201,783
65,655 26,315 17,160 3,165 112,295 115,311
55,045 16,435 34,835 3,680 109,995 145,810
29,560 18,180 10,455 5,705 63,900 67,957
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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