AoeStats
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Highland

506615745Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 6m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
733
+16
🇬🇧 Vietnamese · United Kingdom
694
+17
🇫🇷 Malians · France
651
+19
🇩🇰 Sicilians · Denmark
588
+22
🇨🇳 Wu · China
806
-21
🇨🇴 Turks · Colombia
775
-21
🇨🇳 Persians · China
658
-16
🇨🇳 Byzantines · China
654
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 285 — — —
39 264 — — —
31 212 — — —
23 156 — — —
19 127 — — —
18 121 — — —
7 45 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 225 0 0 1,675 1,717
1,000 257 50 175 1,482 892
1,100 175 0 0 1,275 1,496
850 376 0 0 1,226 1,256
850 320 0 0 1,170 1,063
550 400 0 0 950 795
550 192 0 0 742 750
0 100 0 0 100 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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