AoeStats
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Black Forest

507564416Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
658
+16
🇵🇪 Chinese · Peru
629
+18
🇬🇧 Romans · United Kingdom
717
-49
🇬🇧 Khmer · United Kingdom
615
-29
Player eAPM Actions Feudal Castle Imperial Opening
37 1,813 13:01 24:17 40:23 ⛏ Fast Castle
16 774 12:53 21:21 36:34 ⛏ Fast Castle
16 767 13:53 26:01 35:51 ⛏ Fast Castle
9 446 9:38 23:05 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,345 30,712 10,205 2,555 58,817 61,024
23,555 10,029 8,235 3,520 45,339 51,776
17,290 15,196 10,435 1,400 44,321 52,396
11,875 15,131 10,280 3,350 40,636 50,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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