AoeStats
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Pilgrims

507891744Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 4m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1657
+12
🇹🇼 Maya · Taiwan
1626
+14
🇹🇼 Muisca · Taiwan
1625
+14
🇹🇼 Britons · Taiwan
1607
+14
🇺🇸 Bengalis · United States
1641
-15
🇬🇹 Teutons · Guatemala
1580
-14
🇵🇪 Slavs · Peru
1574
-14
🇵🇪 Spanish · Peru
1510
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 249 — — —
55 244 — — — ⛏ Fish Boom
51 226 — — — ⛏ Fish Boom
44 193 — — —
38 167 — — — ⛏ Fish Boom
29 129 — — —
25 111 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 950 0 100 1,650 1,077
600 775 50 100 1,525 1,078
350 825 0 100 1,275 607
250 750 50 100 1,150 494
350 603 0 100 1,053 526
200 650 50 100 1,000 523
250 631 0 100 981 655
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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