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Lombardia

507844571Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 40m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,809 10:56 15:02 33:53 ⛏ Fast Castle
39 1,569 10:28 15:22 29:00 ⚔ FC into Archers
38 1,525 9:32 19:15 35:31 ⚔ Scout Rush
38 1,559 11:09 15:58 33:14 ⛏ Fast Castle
37 1,501 11:11 16:16 30:54 ⛏ Fast Castle
34 1,365 9:08 19:51 32:51 ⚔ Scout Rush
34 1,366 10:09 17:50 34:54 ⛏ Fast Castle
31 1,242 11:16 15:35 34:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
W
24,940 19,635 9,875 3,730 58,180 59,328
25,220 13,385 10,015 1,755 50,375 52,998
15,855 17,884 13,605 2,200 49,544 50,600
20,680 15,598 6,535 1,980 44,793 50,583
22,235 14,619 4,995 1,275 43,124 46,433
16,755 13,185 5,970 2,255 38,165 43,501
13,500 14,467 7,085 2,605 37,657 44,835
17,660 9,265 7,320 1,700 35,945 38,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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