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Black Forest

510734637Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1280
+12
🇨🇳 Hindustanis · China
1278
+12
🇹🇼 Aztecs · Taiwan
1244
+13
🇨🇳 Sicilians · China
1205
+15
🇮🇳 Wu · India
1265
-15
🇹🇷 Britons · Türkiye
1203
-14
🇳🇱 Vietnamese · Netherlands
1176
-13
🇹🇼 Huns · Taiwan
1107
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,581 11:57 17:44 32:16 ⛏ Fast Castle
33 1,488 10:15 13:57 29:38 ⛏ Fast Castle
32 1,451 10:22 15:36 27:15 ⛏ Fast Castle
29 1,299 11:05 16:32 31:24 ⛏ Fast Castle
28 1,253 13:47 20:13 38:01 ⛏ Fast Castle
25 1,117 10:51 14:44 28:58 ⛏ Fast Castle
22 1,013 10:58 15:16 31:57 ⛏ Fast Castle
21 943 14:40 20:27 35:09 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
21,420 24,525 15,050 3,750 64,745 87,067
27,490 15,048 10,590 2,980 56,108 63,824
15,900 22,595 16,045 1,050 55,590 85,760
25,200 16,365 12,110 1,290 54,965 64,806
14,915 19,180 11,050 3,550 48,695 54,859
18,305 12,195 11,065 1,780 43,345 48,180
17,975 13,792 8,870 1,700 42,337 48,757
17,075 15,441 5,695 1,850 40,061 41,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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