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Yucatan

510317888Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 24m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1350
+10
🇭🇰 Britons · Hong Kong SAR China
1283
+13
🇭🇰 Mongols · Hong Kong SAR China
1062
+22
🇭🇰 Berbers · Hong Kong SAR China
1045
+22
🇦🇷 Armenians · Argentina
1262
-19
🇹🇼 Khmer · Taiwan
1201
-17
🇳🇱 Mongols · Netherlands
1190
-16
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,543 10:09 22:58 — ⚔ Archer Rush
56 1,351 9:40 18:49 — ⛏ Fast Castle
48 1,152 9:00 21:51 — ⚔ M@A into Archers
41 995 10:45 — — ⚔ Archer Rush
32 766 12:13 18:34 — ⛏ Fast Castle
31 740 10:25 14:33 — ⛏ Fast Castle
28 665 11:06 22:29 — ⚔ M@A into Skirms into Archers
28 685 13:04 17:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,040 2,875 2,050 100 11,065 11,180
5,060 4,093 1,490 0 10,643 11,117
5,485 3,130 980 0 9,595 10,355
5,180 2,765 1,345 100 9,390 9,888
5,350 3,293 550 100 9,293 9,483
4,800 2,645 750 300 8,495 9,473
4,150 3,086 775 100 8,111 10,468
2,700 2,959 1,135 190 6,984 7,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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