AoeStats
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Arabia

511096067Analyzed
1v1 RM · 3h ago on Oct 3, 2026· 62m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
677
+16
🇦🇷 Byzantines · Argentina
678
-26
Player eAPM Actions Feudal Castle Imperial Opening
30 1,873 12:25 19:59 37:20 ⚔ Skirmisher Rush
19 1,183 10:29 21:28 36:52 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,805 18,690 10,590 1,500 59,585 81,006
24,765 19,156 12,270 2,320 58,511 66,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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