AoeStats
← EnriquePrz6876

Arena

510938769Analyzed
1v1 RM · 13h ago on Oct 3, 2026· 110m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
628
+14
🇺🇸 Portuguese · United States
592
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 4,485 11:44 18:04 37:19
36 3,930 9:02 27:25 39:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
79,685 73,890 42,955 6,865 203,395 221,057
58,505 55,260 27,050 4,300 145,115 157,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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