Migration
509758219Analyzed1v1 RM
·
3d ago on Sep 27, 2026·
65m 27s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
imoamce's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
imoamce
D
Feudal Age
21:14
vs 11:47
btm 0%
Castle Age
33:55
vs 19:42
btm 1%
Imperial Age
55:56
vs 35:33
btm 1%
eAPM
8
vs 24
btm 2%
First military
7:46
vs 11:01
top 12%
▼
Slow Feudal Age at 21:14 — slower than 100% of analysed players on Migration
▼
Slow Castle Age at 33:55 — slower than 99% of analysed players on Migration
▼
Slow Imperial Age at 55:56 — slower than 99% of analysed players on Migration
▼
Low eAPM (8) — busier hands win idle time back
▲
Early military at 7:46 (Transport Ship) — earlier than 88% of analysed players on Migration
▼
Town centers idle 7:00 of the first 33:55 — keep villagers queued
MAGICO
D
Feudal Age
13:59
vs 11:47
btm 8%
Castle Age
20:06
vs 19:42
btm 45%
Imperial Age
39:38
vs 35:33
btm 24%
eAPM
12
vs 24
btm 9%
First military
17:05
vs 11:01
btm 5%
▼
Slow Feudal Age at 13:59 — slower than 92% of analysed players on Migration
▼
Slow Imperial Age at 39:38 — slower than 76% of analysed players on Migration
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 17:05 (Transport Ship) — later than 95% of analysed players on Migration