AoeStats
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Arena

505156731Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 36m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1079
+15
🇨🇳 Persians · China
1063
+15
🇹🇷 Aztecs · Türkiye
1024
+17
🇹🇼 Britons · Taiwan
1010
+17
🇨🇳 Burgundians · China
1085
-18
🇵🇪 Lithuanians · Peru
1081
-17
🇦🇷 Hindustanis · Argentina
1021
-15
🇺🇸 Khmer · United States
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,112 12:06 16:00 30:23 ⛏ Fast Castle
28 1,018 9:13 13:37 27:02 ⛏ Fast Castle
26 960 10:59 16:47 32:59 ⛏ Fast Castle
26 938 12:08 16:54 36:08 ⛏ Fast Castle
22 803 10:18 15:38 28:35 ⛏ Fast Castle
21 757 8:55 17:53 32:42 ⛏ Fast Castle
18 662 11:16 15:36 30:57 ⛏ Fast Castle
17 637 9:37 15:31 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,440 12,480 9,940 1,600 42,460 45,008
18,950 11,530 6,790 1,000 38,270 43,732
15,720 15,840 4,820 1,800 38,180 41,953
17,635 12,675 2,880 1,500 34,690 39,588
15,935 12,450 4,165 1,030 33,580 38,238
13,270 11,010 6,390 1,500 32,170 36,016
11,425 7,933 4,315 950 24,623 32,617
9,650 8,950 3,190 2,145 23,935 30,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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