AoeStats
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Arena

505155485Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 3m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1056
+15
🇺🇸 Khmer · United States
971
+18
🇨🇳 Khitans · China
962
+19
🇺🇸 Franks · United States
951
+19
🇲🇽 Franks · Mexico
1070
-20
🇨🇦 Wei · Canada
1069
-19
🇨🇳 Goths · China
1033
-18
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 125 — — —
20 74 — — —
17 63 — — —
17 65 — — —
14 51 — — —
13 48 — — —
10 38 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 200 0 0 1,000 649
500 200 0 0 700 535
450 125 0 0 575 584
400 100 50 0 550 534
300 75 0 0 375 427
150 100 0 0 250 295
50 100 0 0 150 175
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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