AoeStats
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Arena

507330366Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 57m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
947
+17
🇬🇧 Persians · United Kingdom
933
+17
🇻🇪 Vikings · Venezuela
921
+18
🇨🇦 Tupi · Canada
905
+18
🇬🇧 Aztecs · United Kingdom
1006
-19
🇬🇧 Hindustanis · United Kingdom
995
-19
🇬🇧 Romans · United Kingdom
987
-19
🇬🇧 Franks · United Kingdom
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,726 11:09 18:46 34:04 ⛏ Fast Castle
27 1,568 13:24 19:34 30:46 ⛏ Fast Castle
22 1,254 12:38 19:21 34:20 ⛏ Fast Castle
20 1,133 10:41 14:52 34:11 ⛏ Fast Castle
19 1,112 10:26 14:38 33:45 ⛏ Fast Castle
14 798 10:52 19:29 38:06 ⛏ Fast Castle
11 603 14:53 20:19 35:31 ⛏ Fast Castle
10 575 10:28 17:23 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,325 16,380 22,310 5,560 90,575 96,751
35,080 18,970 24,475 3,100 81,625 98,643
27,685 28,730 16,415 7,775 80,605 86,362
23,925 28,440 20,650 975 73,990 78,186
32,370 21,900 10,115 1,765 66,150 69,378
17,485 18,660 15,620 1,885 53,650 65,920
21,285 8,685 13,345 1,875 45,190 59,243
15,620 12,980 5,730 1,500 35,830 50,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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