AoeStats
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Pilgrims

507323819Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 41m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Portuguese · Austria
1004
+16
🇲🇽 Byzantines · Mexico
978
+18
🇨🇦 Dravidians · Canada
976
+18
🇬🇧 Wei · United Kingdom
1024
-18
🇬🇧 Inca · United Kingdom
1012
-17
🇬🇧 Vietnamese · United Kingdom
1004
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,203 16:04 25:27 — ⛏ Fish Boom into Galleys into Fire Galleys FC
17 715 13:34 20:06 — ⚔ Fish Boom FC into Champis
16 683 13:38 21:38 33:36 ⛏ Fish Boom into Fire Galleys FC
14 596 10:47 19:22 29:33 ⛏ Fish Boom FC
11 449 13:51 22:51 — ⛏ Fish Boom into Fire Galleys into Galleys FC
8 343 14:12 19:48 33:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,490 15,990 8,160 3,200 39,840 44,280
12,975 11,270 6,010 1,500 31,755 42,263
10,655 14,110 1,770 550 27,085 28,263
11,770 10,785 2,550 405 25,510 33,281
8,175 8,870 4,800 950 22,795 27,323
5,135 5,320 2,720 1,500 14,675 16,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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