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Arena

508280610Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 62m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
837
+13
🇱🇺 Hindustanis · Luxembourg
819
+14
🇩🇪 Celts · Germany
816
+14
🇨🇿 Khmer · Czechia
653
+21
🇨🇿 Teutons · Czechia
834
-18
🇨🇿 Bohemians · Czechia
789
-16
🇨🇳 Huns · China
757
-15
🇩🇰 Mongols · Denmark
711
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,483 10:28 17:27 40:46 ⛏ Fast Castle
28 1,756 11:19 16:37 41:04 ⛏ Fast Castle
18 1,114 11:10 18:42 33:18 ⛏ Fast Castle
16 1,019 12:03 16:24 32:42 ⛏ Fast Castle
16 1,035 11:21 20:26 36:40 ⛏ Fast Castle
14 884 11:56 18:52 48:54 ⛏ Fast Castle
13 796 10:08 18:30 31:31 ⛏ Fast Castle
11 719 12:17 22:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,865 22,660 11,145 1,645 63,315 64,725
33,025 9,770 14,720 2,890 60,405 66,780
26,320 16,230 7,225 2,400 52,175 78,030
23,110 19,285 7,635 1,850 51,880 107,217
16,030 15,790 14,320 1,625 47,765 65,466
20,130 15,500 7,820 2,550 46,000 55,743
9,815 7,280 2,835 1,565 21,495 25,286
5,175 5,400 2,020 1,400 13,995 18,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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