AoeStats
← UWU

Arena

507582227Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 44m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Britons · Bangladesh
958
+12
🇦🇷 Huns · Argentina
956
+12
🇦🇷 Turks · Argentina
905
+14
🇦🇷 Huns · Argentina
877
+15
🇺🇸 Franks · United States
891
-14
🇦🇷 Italians · Argentina
867
-13
🇧🇷 Teutons · Brazil
861
-13
🇨🇿 Teutons · Czechia
847
-13
Compared against 526,368 analysed team-game players on Arena.
UWU C
Feudal Age 10:22 vs 10:55
top 25%
Castle Age 19:22 vs 16:03
btm 20%
Imperial Age 37:05 vs 32:17
btm 19%
eAPM 20 vs 27
btm 28%
First military 20:14 vs 18:52
btm 40%
▲ Fast Feudal Age at 10:22 — faster than 75% of analysed players on Arena
▼ Slow Castle Age at 19:22 — slower than 80% of analysed players on Arena
▼ Slow Imperial Age at 37:05 — slower than 81% of analysed players on Arena
▲ Town centers almost never idle — 38s across the first 19:22
wild D
Feudal Age 11:23 vs 10:55
btm 32%
Castle Age 16:14 vs 16:03
btm 47%
Imperial Age 38:11 vs 32:17
btm 14%
eAPM 13 vs 27
btm 9%
First military 28:29 vs 18:52
btm 8%
▼ Slow Imperial Age at 38:11 — slower than 86% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ First military only at 28:29 (Knight) — later than 92% of analysed players on Arena
Branks C
Feudal Age 13:05 vs 10:55
btm 6%
Castle Age 18:56 vs 16:03
btm 23%
Imperial Age 29:44 vs 32:17
top 26%
eAPM 18 vs 27
btm 22%
First military 15:25 vs 18:52
top 18%
▼ Slow Feudal Age at 13:05 — slower than 94% of analysed players on Arena
▼ Slow Castle Age at 18:56 — slower than 77% of analysed players on Arena
▲ Fast Imperial Age at 29:44 — faster than 74% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▲ Early military at 15:25 (Spearman) — earlier than 82% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 18:56
Rodri C
Feudal Age 10:43 vs 10:55
top 40%
Castle Age 18:42 vs 16:03
btm 24%
Imperial Age 35:24 vs 32:17
btm 27%
eAPM 15 vs 27
btm 12%
First military 21:22 vs 18:52
btm 33%
▼ Slow Castle Age at 18:42 — slower than 76% of analysed players on Arena
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 20s across the first 18:42
Dog D
Feudal Age 11:47 vs 10:55
btm 21%
Castle Age 19:38 vs 16:03
btm 19%
Imperial Age 41:51 vs 32:17
btm 6%
eAPM 22 vs 27
btm 34%
First military 21:03 vs 18:52
btm 35%
▼ Slow Feudal Age at 11:47 — slower than 79% of analysed players on Arena
▼ Slow Castle Age at 19:38 — slower than 81% of analysed players on Arena
▼ Slow Imperial Age at 41:51 — slower than 94% of analysed players on Arena
▲ Town centers almost never idle — 19s across the first 19:38
Greed C
Feudal Age 10:57 vs 10:55
btm 48%
Castle Age 16:46 vs 16:03
btm 40%
Imperial Age 32:37 vs 32:17
btm 47%
eAPM 25 vs 27
btm 44%
First military 17:15 vs 18:52
top 35%
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 17s across the first 16:46
FateStroke A
Feudal Age 10:20 vs 10:55
top 24%
Castle Age 15:13 vs 16:03
top 33%
Imperial Age 35:13 vs 32:17
btm 28%
eAPM 38 vs 27
top 23%
First military 14:32 vs 18:52
top 12%
▲ Fast Feudal Age at 10:20 — faster than 76% of analysed players on Arena
▲ High eAPM (38) — top quarter of analysed players
▼ Loom after the Feudal click (16:22) — usually safest before it
▲ Early military at 14:32 (Archer) — earlier than 88% of analysed players on Arena
▲ Town centers almost never idle — 5s across the first 15:13
Lord Wrath B
Feudal Age 10:49 vs 10:55
top 45%
Castle Age 16:07 vs 16:03
btm 49%
Imperial Age 37:39 vs 32:17
btm 16%
eAPM 58 vs 27
top 3%
First military 16:28 vs 18:52
top 27%
▼ Slow Imperial Age at 37:39 — slower than 84% of analysed players on Arena
▲ High eAPM (58) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 3s across the first 16:06
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