AoeStats
← MrKarlos

MegaRandom

505560927Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1533
+11
🇦🇷 Malians · Argentina
1398
+16
🇨🇱 Lithuanians · Chile
1356
+18
🇨🇱 Tupi · Chile
1108
+27
🇧🇷 Sicilians · Brazil
1473
-21
🇦🇷 Mongols · Argentina
1437
-20
🇺🇸 Persians · United States
1343
-16
🇻🇳 Cumans · Vietnam
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,815 9:59 28:37 56:07 ⚔ Archers into Skirms
48 2,682 10:31 32:18 48:53 ⚔ Scout Rush
41 2,314 9:45 29:52 50:57 ⚔ Archers into Skirms
41 2,323 10:12 27:20 44:06 ⚔ Scout Rush
37 2,090 11:10 16:54 40:20 ⛏ Fast Castle
33 1,878 10:19 15:22 50:57 ⛏ Fast Castle
17 986 41:40 47:08 — ⛏ Fast Castle
11 606 10:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
28,460 13,970 18,995 1,500 62,925 76,111
28,880 11,469 17,185 1,400 58,934 61,856
19,045 17,720 6,380 2,665 45,810 49,384
23,585 11,018 8,745 1,230 44,578 46,735
11,850 13,440 10,085 5,625 41,000 44,633
9,525 11,954 8,000 1,045 30,524 36,076
11,030 9,105 815 800 21,750 24,627
4,515 3,724 175 200 8,614 8,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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