AoeStats
← MrKarlos

Arena

505560098Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 3m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1343
+13
🇲🇽 Malians · Mexico
1224
+18
🇨🇱 Lithuanians · Chile
1188
+19
🇨🇱 Teutons · Chile
1085
+23
🇺🇸 Italians · United States
1411
-23
🇺🇸 Burmese · United States
1250
-18
🇪🇸 Bohemians · Spain
1204
-16
🇩🇪 Teutons · Germany
1196
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 190 — — —
52 166 — — —
50 158 — — —
42 134 — — —
33 106 — — —
21 65 — — —
21 67 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 50 50 0 800 602
600 100 0 0 700 510
550 0 0 0 550 377
350 0 0 0 350 362
250 0 0 0 250 267
150 0 0 0 150 165
0 0 0 0 0 81
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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