AoeStats
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Arena

510494269Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1057
+12
🇨🇳 Italians · China
1009
+14
🇨🇳 Poles · China
998
+14
🇨🇳 Mongols · China
929
+18
🇮🇳 Khmer · India
1000
-48
978
-15
🇧🇦 Khmer · Bosnia & Herzegovina
969
-15
🇪🇸 Khmer · Spain
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,843 10:35 14:32 29:08 ⛏ Fast Castle
25 1,102 9:32 14:28 31:29 ⛏ Fast Castle
21 935 12:05 16:52 32:57 ⛏ Fast Castle
17 768 11:40 15:22 29:27 ⛏ Fast Castle
14 634 11:56 15:58 28:40 ⛏ Fast Castle
9 384 10:55 16:26 30:32 ⛏ Fast Castle
9 411 10:11 — —
6 270 10:09 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,640 16,845 3,145 1,800 61,430 76,257
34,310 16,790 3,945 950 55,995 64,874
16,675 16,845 11,805 1,750 47,075 68,717
16,755 16,681 7,280 2,150 42,866 57,099
13,475 12,195 5,595 850 32,115 40,586
9,125 7,680 2,865 855 20,525 27,141
5,750 5,195 1,040 0 11,985 17,425
2,400 450 0 0 2,850 3,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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