AoeStats
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Black Forest

510563582Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1008
+12
🇬🇧 Franks · United Kingdom
956
+14
🇦🇺 Hindustanis · Australia
969
-14
🇮🇹 Dravidians · Italy
879
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,101 11:09 15:43 37:28 ⛏ Fast Castle
19 828 11:46 19:35 37:21 ⚔ FC into Skirms
18 754 12:33 16:44 32:09 ⛏ Fast Castle
13 571 11:27 24:25 28:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
16,030 8,333 10,170 1,735 36,268 41,598
12,695 12,225 6,935 1,720 33,575 38,236
14,070 7,357 8,025 1,760 31,212 32,144
10,995 9,563 4,230 1,275 26,063 28,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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