AoeStats
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Pilgrims

508261152Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 46m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Armenians · New Zealand
1389
+11
🇺🇸 Burgundians · United States
1329
+13
🇩🇪 Lithuanians · Germany
1279
-12
🇩🇪 Japanese · Germany
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,585 10:03 17:10 39:54 ⚔ Fish Boom into Fire Galleys into Scouts FC
28 1,283 11:04 15:19 — ⛏ Fish Boom FC
26 1,198 9:53 24:08 39:46 ⛏ Fish Boom into Fire Galleys FC
15 684 9:55 23:17 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
18,350 10,985 10,645 1,900 41,880 46,498
14,340 11,790 10,020 1,110 37,260 41,483
20,275 8,950 5,340 950 35,515 37,489
13,630 10,450 2,960 1,375 28,415 28,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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