AoeStats
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Arabia

510254390Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1120
+12
🇺🇸 Franks · United States
1083
+15
🇦🇷 Britons · Argentina
1057
-14
🇦🇷 Goths · Argentina
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,922 10:32 21:19 —
33 1,751 10:01 14:15 50:15 ⛏ Fast Castle
29 1,558 10:10 23:43 41:02 ⚔ Archer Rush
17 906 10:44 26:56 44:42 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,875 12,809 14,555 1,505 56,744 57,036
21,010 8,498 11,670 2,275 43,453 45,762
13,185 13,535 8,625 1,035 36,380 39,090
15,730 6,989 7,005 850 30,574 32,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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