AoeStats
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Oasis

509498265Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 35m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1172
+17
🇬🇧 Persians · United Kingdom
1145
+18
🇨🇴 Magyars · Colombia
1264
-21
🇨🇴 Mongols · Colombia
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,456 12:03 32:11 — ⚔ Scout Rush
44 1,561 9:13 28:30 — ⚔ Skirms into Archers
36 1,258 — — —
34 1,179 9:29 28:22 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,930 6,843 3,260 850 19,883 21,952
5,620 3,265 1,225 225 10,335 10,482
4,325 3,981 960 600 9,866 11,475
2,100 1,629 50 300 4,079 3,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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