AoeStats
← Tellez_1001

Nomad

509492681Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 37m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1232
+15
🇨🇱 Vikings · Chile
1204
+16
🇨🇴 Huns · Colombia
1283
-19
🇨🇴 Spanish · Colombia
1126
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,404 14:16 18:44 — ⛏ Fish Boom FC
39 1,473 14:05 17:52 — ⛏ Fish Boom FC
37 1,387 12:16 20:20 35:13 ⛏ Fish Boom FC
24 908 14:10 20:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,630 10,923 6,435 1,050 27,038 29,242
7,650 10,034 6,970 2,155 26,809 26,848
11,350 8,239 4,510 1,780 25,879 27,777
7,250 6,178 2,485 1,075 16,988 17,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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