AoeStats
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Highland

506311237Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1245
+15
🇲🇽 Poles · Mexico
1245
+14
🇨🇴 Ethiopians · Colombia
1287
-17
🇨🇴 Mongols · Colombia
1138
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,797 9:01 20:29 38:21 ⚔ Scout Rush
44 2,211 9:35 21:30 36:30 ⚔ Archers into Fish Boom
41 2,072 10:36 17:58 43:04
24 1,199 10:05 18:56 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,375 12,772 3,710 1,235 54,092 66,949
19,540 21,943 10,010 1,635 53,128 54,488
15,735 18,572 9,170 2,055 45,532 50,351
18,010 15,620 7,265 1,620 42,515 48,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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